![]() ![]() Nonetheless the game fits this model perfectly well: it's small enough, it has many orthogonal elements of gameplay, it has serendipity and small mods give a lot of added value. This is his main project and he took a rather bold strategy to promote it compared to most indie developers that follow more traditional monetization strategies. Mindustry, for what I know, took a different path: it is the product of mainly one developer, Anuken that open-sourced the game while retaining ownership of the development. If you have been involved in an open source game development, you know how hard it is to give artistic and design coherence to the work of multiple developers. ![]() This game delivers a mature, cohesive, polished visual and gaming experience that, in my opinion, is rarely matched in an open-source game and the developer(s) should be commended for it. What I want to talk about is something else. Again, if you liked Factorio, you will like Mindustry but not because it's a “more of the same”. The sessions, both in single player and multiplayer, are shorter and more influenced by the specific layout of the map. In campaign mode, it introduces you to concepts gradually and leaves you enough time to experiment with them without being unnecessarily slow or repetitive. It is challenging without being (too) frustrating. While the premise looks similar to Factorio (minus the ecologist message), the gaming experience is very different: Mindustry is faster, more multiplayer/PVP oriented and more open to personalized strategies. While these basic mechanics are just few and simple, Mindustry gives it a very horizontal width by allowing the player to build a big number of towers, fuel them in many different ways through a diverse set of production chains. These resources can ultimately be fed to many different kinds of towers that will help you defend from waves of enemies, together with bots that can be created in dedicated factories. The player can dig up (infinite) resources, move them around and combine them in increasingly more complex chains through factories and different transporation methods. It falls in the category of automation games, like for example Factorio, but it has much more prevalent Tower Defense elements. I don't want to go in detail about the merit of the game itself, but let's try to understand what it is about. The game in itself is well thought, well designed and well executed. You can buy it for 5€ on Steam or just download a. I haven't been writing videogames' reviews in many years now and I'm not changing my mind, but I want to talk about a videogame anyway: Mindustry. ![]()
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